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Lost Auramancers

Lost Auramancers

{2}{W}{W}
Creature — Human Wizard

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3

Illustrated by Brandon Kitkouski

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#24
RarityUncommon
ReleasedMar 19, 2021
EDHREC rank#15,977

Prices

USD$0.22
USD foil$1.10
EUR€0.09
EUR foil€0.31
MTGO0.04 tix
Rulings (1)
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.

    Mar 19, 2021 · Wizards of the Coast

Printings (2)

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