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Maverick Thopterist

Maverick Thopterist

{3}{U}{R}
Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2

Illustrated by Zack Stella

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#130
RarityUncommon
ReleasedJan 20, 2017
EDHREC rank#19,033

Prices

USD$0.22
USD foil$0.35
EUR€0.14
EUR foil€0.40
MTGO0.03 tix
Rulings (8)
  • Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

    Jul 13, 2018 · Wizards of the Coast
  • When using improvise to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap artifacts you control to help pay that cost. For example, if you cast Saheeli's Directive and choose X to be 3, the total cost is {3}{R}{R}{R}. If you tap two artifacts, you'll have to pay {1}{R}{R}{R}.

    Jul 13, 2018 · Wizards of the Coast
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

    Jul 13, 2018 · Wizards of the Coast
  • Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

    Jul 13, 2018 · Wizards of the Coast
  • Improvise doesn't change a spell's mana cost or mana value.

    Jul 13, 2018 · Wizards of the Coast
  • Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

    Jul 13, 2018 · Wizards of the Coast
  • Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

    Jul 13, 2018 · Wizards of the Coast
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

    Jul 13, 2018 · Wizards of the Coast

Printings (6)

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