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Maximize Velocity

Maximize Velocity

{R}
Sorcery

Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Illustrated by Svetlin Velinov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#GRN-111
RarityCommon
ReleasedNov 7, 2019
EDHREC rank#18,374

Prices

USD$0.15
EUR€0.12
Rulings (4)
  • A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

    Oct 5, 2018 · Wizards of the Coast
  • If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

    Oct 5, 2018 · Wizards of the Coast
  • If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    Oct 5, 2018 · Wizards of the Coast
  • You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

    Oct 5, 2018 · Wizards of the Coast

Printings (2)

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