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Mendicant Core, Guidelight

Mendicant Core, Guidelight

{W}{U}
Legendary Artifact Creature — Robot

Mendicant Core's power is equal to the number of artifacts you control.

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Max speed — Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)

*/3

Illustrated by Dan Mumford

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#365
RarityRare
ReleasedFeb 14, 2025
EDHREC rank#3,258

Prices

USD$1.72
USD foil$3.89
EUR€1.27
EUR foil€3.16
MTGO0.02 tix
Rulings (8)
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

    Feb 7, 2025 · Wizards of the Coast
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

    Feb 7, 2025 · Wizards of the Coast
  • The copy remembers any decisions that were made for the original spell as it was cast, including values chosen for X in its mana cost and whether any alternative or additional costs were chosen. For example, if the original artifact spell had kicker and its kicker cost was paid, the copy will also be kicked.

    Feb 7, 2025 · Wizards of the Coast
  • A resolving copy of a permanent spell becomes a token, so the token isn’t “created.” Effects that care about a token being created won’t interact with a token that enters the battlefield from Mendicant Core’s last ability.

    Feb 7, 2025 · Wizards of the Coast
  • A player “has max speed” if their speed is 4.

    Feb 7, 2025 · Wizards of the Coast
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

    Feb 7, 2025 · Wizards of the Coast
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

    Feb 7, 2025 · Wizards of the Coast
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

    Feb 7, 2025 · Wizards of the Coast

Printings (5)

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