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Mentor of the Meek

Mentor of the Meek

{2}{W}
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

"Today's the last day you'll fear sewer crocs, Garg. From now on, the sewer crocs will fear you."

2/2

Illustrated by Alex Horley-Orlandelli

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#102219
RarityUncommon
ReleasedDec 12, 2022
EDHREC rank#669

Prices

MTGO0.25 tix
Rulings (3)
  • Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger.

    Jan 24, 2025 · Wizards of the Coast
  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek's ability will trigger.

    Jan 24, 2025 · Wizards of the Coast
  • While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card.

    Jan 24, 2025 · Wizards of the Coast

Printings (22)

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