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Modular Monstrosity

Modular Monstrosity

{7}
Artifact Creature — Construct

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.

3/3

Illustrated by Alex Konstad

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#155
RarityRare
ReleasedDec 8, 2017

Prices

USD$0.19
USD foil$2.60
EUR€0.15
EUR foil€0.63
Rulings (4)
  • If you haven't made a valid choice after five seconds, Modular Monstrosity loses all keyword abilities, including ones its picked up in other ways.

    Jan 19, 2018 · Wizards of the Coast
  • If you make an invalid choice, you can still make a valid choice as long as time hasn't expired.

    Jan 19, 2018 · Wizards of the Coast
  • You may choose any keyword ability that appears on any printed Magic creature card. You can't pick keyword actions like explore or scry. If the keyword has a modifier, such as a mana cost or a number, you must choose a modifier that's been printed. Sorry, "annihilator 500" fans.

    Jan 19, 2018 · Wizards of the Coast
  • Each keyword can be chosen only once on any given day. And that counts every Modular Monstrosity you play with that day. You also can't reuse a keyword with a new modifier. For example, if you choose protection from Demons and from Dragons (totally counts), you can't choose protection from red later that day. Protection has already been used.

    Jan 19, 2018 · Wizards of the Coast

Printings (2)

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