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Near-Death Experience

Near-Death Experience

{2}{W}{W}{W}
Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Lands ravaged, cities in ruins, so many lives sacrificed, and yet there was no other word for it but victory.

Illustrated by Dan Murayama Scott

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#10
RarityMythic
ReleasedAug 19, 2016
EDHREC rank#15,326

Prices

USD foil$0.45
EUR foil€0.49
MTGO0.32 tix
Rulings (2)
  • This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.

    Jun 15, 2010 · Wizards of the Coast
  • In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.

    Jun 15, 2010 · Wizards of the Coast

Printings (2)

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