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Neriv, Heart of the Storm

Neriv, Heart of the Storm

{1}{R}{W}{B}
Legendary Creature — Spirit Dragon

Flying

If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Scales streaked with lightning, trailing thunder in his wake, Neriv is the living banner around which the Mardu rally.

4/5

Illustrated by Victor Adame Minguez

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#210
RarityMythic
ReleasedApr 11, 2025
EDHREC rank#4,774

Prices

USD$2.29
USD foil$2.86
EUR€1.61
EUR foil€2.04
MTGO0.61 tix
Rulings (3)
  • If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Neriv and you attack an opponent with a 5/5 creature with trample and haste that entered this turn. If it’s blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

    Apr 4, 2025 · Wizards of the Coast
  • The damage is dealt by the same source as the original source of damage. The doubled damage isn’t dealt by Neriv unless it was the original source of damage.

    Apr 4, 2025 · Wizards of the Coast
  • If another effect (or effects) modifies how much damage a creature you control that entered this turn would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Neriv’s last ability, apply. If all of the damage is prevented before the effect of Neriv’s last ability would apply, its effect no longer applies.

    Apr 4, 2025 · Wizards of the Coast

Printings (5)

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