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Nightmare

Nightmare

{5}{B}
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.

*/*

Illustrated by Melissa A. Benson

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#119
RarityRare
ReleasedDec 10, 1993
EDHREC rank#14,239

Prices

USD$17.75
EUR€12.24
Rulings (4)
  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.

    Apr 1, 2008 · Wizards of the Coast
  • Nightmare’s power and toughness changes as the number of Swamps you control changes.

    Oct 1, 2009 · Wizards of the Coast
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

    Jul 1, 2013 · Wizards of the Coast
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.

    Jul 1, 2013 · Wizards of the Coast

Printings (30)

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