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Nullhide Ferox

Nullhide Ferox

{2}{G}{G}
Creature — Beast

Hexproof

You can't cast noncreature spells.

{2}: This creature loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.

6/6

Illustrated by Filip Burburan

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#138
RarityMythic
ReleasedOct 5, 2018
EDHREC rank#24,012

Prices

USD$0.22
USD foil$0.47
EUR€0.42
EUR foil€0.86
MTGO0.02 tix
Rulings (3)
  • Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.

    Oct 5, 2018 · Wizards of the Coast
  • Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.

    Oct 5, 2018 · Wizards of the Coast
  • Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.

    Oct 5, 2018 · Wizards of the Coast

Printings (2)

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