Impulse Caster← Back to search
Oath of Jace

Oath of Jace

{2}{U}
Legendary Enchantment

When Oath of Jace enters, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.

Illustrated by Wesley Burt

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#331
RarityUncommon
ReleasedDec 10, 2024
EDHREC rank#9,002
Rulings (4)
  • Each of the Oaths is legendary: if you control more than one of any particular Oath, you choose one to remain on the battlefield and the others are put into your graveyard.

    Jan 22, 2016 · Wizards of the Coast
  • If you control no planeswalkers as the last ability resolves, you won’t scry at all. Abilities that trigger whenever you scry won’t trigger.

    Jan 22, 2016 · Wizards of the Coast
  • The “legend rule” checks the full names of legendary permanents. You can control Oath of Gideon and Oath of Chandra at the same time, for example.

    Jan 22, 2016 · Wizards of the Coast
  • Even if you control a particular Oath, you can cast another of that Oath to take advantage of its enters-the-battlefield ability. It will enter the battlefield, causing its first ability to trigger. You will then choose one to keep, as detailed above, and then its enters-the-battlefield ability will resolve.

    Jan 22, 2016 · Wizards of the Coast

Printings (4)

Related cards

More on this card