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Ojutai's Command

Ojutai's Command

{2}{W}{U}
Instant

Choose two —

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• You gain 4 life.

• Counter target creature spell.

• Draw a card.

Illustrated by Willian Murai

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#18
RarityRare
ReleasedMay 27, 2021
EDHREC rank#15,626
Rulings (5)
  • If a Command is copied, the effect that creates the copy will usually allow you to choose new targets for the copy, but you can’t choose new modes.

    Feb 25, 2015 · Wizards of the Coast
  • As the spell resolves, follow the instructions of the modes you chose in the order they are printed on the card. For example, if you chose the second and fourth modes of Ojutai’s Command, you would gain 4 life and then draw a card. (The order won’t matter in most cases.)

    Feb 25, 2015 · Wizards of the Coast
  • You choose the two modes as you cast the spell. You must choose two different modes. Once modes are chosen, they can’t be changed.

    Feb 25, 2015 · Wizards of the Coast
  • If all targets for the chosen modes become illegal before the Command resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

    Feb 25, 2015 · Wizards of the Coast
  • You can choose a mode only if you can choose legal targets for that mode. Ignore the targeting requirements for modes that aren’t chosen. For example, you can cast Ojutai’s Command without targeting a creature spell provided you don’t choose the third mode.

    Feb 25, 2015 · Wizards of the Coast

Printings (5)

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