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Oko, Thief of Crowns

Oko, Thief of Crowns

{1}{G}{U}
Legendary Planeswalker — Oko

+2: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.

−5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.

Loyalty 4

Illustrated by Yongjae Choi

Formats
Not Legalstandard
Bannedhistoric
Legaltimeless
Bannedpioneer
Bannedmodern
Bannedlegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Bannedbrawl
Not Legalalchemy

This printing

Number#197
RarityMythic
ReleasedOct 4, 2019
EDHREC rank#2,086

Prices

USD$6.01
USD foil$12.88
EUR€6.32
EUR foil€12.74
MTGO0.27 tix
Rulings (13)
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if Oko's second ability changes its toughness during that turn.

    Oct 4, 2019 · Wizards of the Coast
  • If either of the target permanents is an illegal target when Oko's last ability resolves, the exchange won't happen.

    Oct 4, 2019 · Wizards of the Coast
  • Oko's second ability may target a permanent that is only temporarily an artifact or a creature, such as Oko, the Trickster. If this happens, the effect causes that permanent to remain a green Elk creature even after the temporary effect expires.

    Oct 4, 2019 · Wizards of the Coast
  • If the affected creature gains an ability after Oko's second ability resolves, it will keep that ability.

    Oct 4, 2019 · Wizards of the Coast
  • Oko's second ability overwrites all colors and creature types the affected creature has. It's just a green Elk. The creature keeps any supertypes (such as legendary) it has, but loses any other card types it has (such as artifact).

    Oct 4, 2019 · Wizards of the Coast
  • Gaining control of a permanent doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Equipment doesn't cause it to become unattached, although its new controller may activate its equip abilities during their main phase.

    Oct 4, 2019 · Wizards of the Coast
  • The effects of Oko's second ability lasts indefinitely. It doesn't expire during the cleanup step or if you or Oko leave the game.

    Oct 4, 2019 · Wizards of the Coast
  • Oko's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after Oko's second ability resolves will overwrite this effect.

    Oct 4, 2019 · Wizards of the Coast
  • Effects that modify a creature's power and/or toughness, such as the effect of Festive Funeral, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness.

    Oct 4, 2019 · Wizards of the Coast
  • The effects of Oko's third ability lasts indefinitely. It doesn't expire during the cleanup step or if the creature you take has its power raised above 3 later.

    Oct 4, 2019 · Wizards of the Coast
  • You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

    Nov 8, 2024 · Wizards of the Coast
  • Whatever you do, don't eat the delicious cards.

    Nov 8, 2024 · Wizards of the Coast
  • Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

    Nov 8, 2024 · Wizards of the Coast

Printings (7)

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