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Ol' Buzzbark

Ol' Buzzbark

{X}{R}{G}
Legendary Creature — Goblin Warrior

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

3/3

Illustrated by Wayne Reynolds

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#134
RarityMythic
ReleasedDec 8, 2017

Prices

USD$0.39
USD foil$0.75
EUR€0.48
EUR foil€1.01
Rulings (6)
  • Dice rolled for Ol’ Buzzbark can’t be greater than one inch in width. Yes, we’ve seen how rolling millions of dice from orbit will destroy Earth. Please don’t do this. We just bought a house.

    Jan 19, 2018 · Wizards of the Coast
  • A single die can touch multiple creatures, including ones with different controllers. It will boost any creature you control and cause Ol’ Buzzbark to deal damage to any creature an opponent controls.

    Jan 19, 2018 · Wizards of the Coast
  • All dice are rolled at the same time.

    Jan 19, 2018 · Wizards of the Coast
  • A card sleeve is considered part of the card inside it.

    Jan 19, 2018 · Wizards of the Coast
  • Once rolled, no player can interfere with the dice. Players also can’t move any permanents on the battlefield until the dice have come to rest.

    Jan 19, 2018 · Wizards of the Coast
  • To count for either effect, the die must come to rest touching a creature. Touching it mid-roll doesn’t count if it isn’t touching when the die stops rolling.

    Jan 19, 2018 · Wizards of the Coast

Printings (2)

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