Impulse Caster← Back to search
Overrun

Overrun

{2}{G}{G}{G}
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Illustrated by Carl Critchlow

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#201
RarityUncommon
ReleasedDec 2, 2022
EDHREC rank#1,708

Prices

USD$0.23
EUR€0.19
MTGO0.25 tix
Rulings (1)
  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.

    Oct 1, 2009 · Wizards of the Coast

Printings (23)

Related cards

More on this card