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Palace Siege

Palace Siege

{3}{B}{B}
Enchantment

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Illustrated by Slawomir Maniak

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#79
RarityRare
ReleasedJan 23, 2015
EDHREC rank#5,942

Prices

USD$0.78
EUR€1.07
MTGO0.02 tix
Rulings (3)
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

    Nov 24, 2014 · Wizards of the Coast
  • The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

    Nov 24, 2014 · Wizards of the Coast
  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

    Nov 24, 2014 · Wizards of the Coast

Printings (3)

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