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Perplexing Chimera

Perplexing Chimera

{4}{U}
Enchantment Creature — Chimera

Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

3/3

Illustrated by Ricardo Cavolo

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#7039
RarityRare
ReleasedSep 28, 2026
EDHREC rank#5,496

Prices

USD foil$3.39
EUR foil€5.39
Rulings (9)
  • You may exchange control of Perplexing Chimera and any spell cast by an opponent, not just one with targets.

    Feb 1, 2014 · Wizards of the Coast
  • Neither Perplexing Chimera nor the spell changes zones. Only control of them is exchanged.

    Feb 1, 2014 · Wizards of the Coast
  • You may change any of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target the same (even if that target is now illegal).

    Feb 1, 2014 · Wizards of the Coast
  • If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves, fails to resolve, or is countered.

    Feb 1, 2014 · Wizards of the Coast
  • If Perplexing Chimera leaves the battlefield or the spell leaves the stack before the triggered ability resolves, you can’t make the exchange.

    Feb 1, 2014 · Wizards of the Coast
  • Gaining control of a spell and changing its targets won’t cause any heroic abilities of the new targets to trigger.

    Feb 1, 2014 · Wizards of the Coast
  • In some unusual cases, you may not control Perplexing Chimera when its triggered ability resolves (perhaps because the triggered ability triggered again and resolved while the original ability was on the stack). In these cases, you can exchange control of Perplexing Chimera and the spell that causes the ability to trigger, even if you control neither of them. If you do, you’ll be able to change targets of the spell, not the spell’s new controller.

    Feb 1, 2014 · Wizards of the Coast
  • You make the decision whether to exchange control of Perplexing Chimera and the spell as the triggered ability resolves.

    Feb 1, 2014 · Wizards of the Coast
  • After the ability resolves, you control the spell. Any instance of “you” in that spell’s text now refers to you, “an opponent” refers to one of your opponents, and so on. The change of control happens before new targets are chosen, so any targeting restrictions such as “target opponent” or “target creature you control” are now made in reference to you, not the spell’s original controller. You may change those targets to be legal in reference to you, or, if those are the spell’s only targets, the spell will doesn’t resolve for having illegal targets. When the spell resolves, any illegal targets are unaffected by it and you make all decisions the spell’s effect calls for.

    Feb 1, 2014 · Wizards of the Coast

Printings (2)

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