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Phantasmal Fiend

Phantasmal Fiend

{3}{B}
Creature — Illusion

{B}: This creature gets +1/-1 until end of turn.

{1}{U}: Switch this creature's power and toughness until end of turn.

1/5

Illustrated by Scott Kirschner

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#108
RarityCommon
ReleasedSep 22, 2008
EDHREC rank#32,247

Prices

MTGO0.04 tix
Rulings (5)
  • Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.

    Nov 1, 2005 · Wizards of the Coast
  • Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

    Oct 1, 2008 · Wizards of the Coast
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

    Mar 19, 2021 · Wizards of the Coast
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

    Mar 19, 2021 · Wizards of the Coast
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

    Mar 19, 2021 · Wizards of the Coast

Printings (6)

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