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Plate Armor

Plate Armor

{2}{W}
Artifact — Equipment

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Martina Pilcerova

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#AFR-32
RarityUncommon
ReleasedAug 2, 2024
EDHREC rank#8,696

Prices

USD$0.18
EUR€0.11
Rulings (2)
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.

    Jul 23, 2021 · Wizards of the Coast
  • If a creature with ward is equipped with Plate Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.

    Jul 23, 2021 · Wizards of the Coast

Printings (3)

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