Impulse Caster← Back to search
Ral and the Implicit Maze

Ral and the Implicit Maze

{3}{R}{R}
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — This Saga deals 2 damage to each creature and planeswalker your opponents control.

II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn.

III — Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")

Illustrated by Andrew Mar

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#132
RarityUncommon
ReleasedJun 14, 2024
EDHREC rank#19,533

Prices

USD$0.15
USD foil$0.32
EUR€0.09
EUR foil€0.23
MTGO0.03 tix
Rulings (2)
  • Ral and the Implicit Maze's last ability creates a token that's a copy of the card Spellgorger Weird in the Oracle card reference. Official text for Spellgorger Weird can be found using the Gatherer card database at Gatherer.Wizards.com.

    Jun 7, 2024 · Wizards of the Coast
  • You pay all costs and follow all normal timing rules for cards played with Ral and the Implicit Maze's second chapter ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

    Jun 7, 2024 · Wizards of the Coast

Related cards

More on this card