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The Flux

The Flux

{2}{R}{R}
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I — This Saga deals 4 damage to target creature an opponent controls.

II, III, IV, V — Exile the top card of your library. You may play that card this turn.

VI — Add six {R}.

Illustrated by Alexander Gering

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#86
RarityRare
ReleasedOct 13, 2023
EDHREC rank#9,118

Prices

USD$0.36
USD foil$1.25
EUR€0.21
EUR foil€1.11
Rulings (1)
  • You must pay all costs and follow all normal timing rules to play a card with The Flux's middle chapter abilities. For example, you can play a land exiled this way only during your main phase while the stack is empty.

    Oct 13, 2023 · Wizards of the Coast

Printings (2)

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