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Ral, Izzet Viceroy

Ral, Izzet Viceroy

{3}{U}{R}
Legendary Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."

Loyalty 5

Illustrated by Daniel Ljunggren

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#1
RarityMythic
ReleasedSep 27, 2018
EDHREC rank#17,160
Rulings (5)
  • The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    Oct 5, 2018 · Wizards of the Coast
  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.

    Oct 5, 2018 · Wizards of the Coast
  • The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.

    Oct 5, 2018 · Wizards of the Coast
  • If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.

    Oct 5, 2018 · Wizards of the Coast
  • If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.

    Oct 5, 2018 · Wizards of the Coast

Printings (3)

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