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Razor Boomerang

Razor Boomerang

{3}
Artifact — Equipment

Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip {2}

Few can catch it without losing a finger.

Illustrated by Franz Vohwinkel

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#129
RarityUncommon
ReleasedFeb 5, 2010
EDHREC rank#27,921

Prices

USD$0.25
USD foil$0.36
EUR€0.11
EUR foil€0.25
MTGO0.04 tix
Rulings (4)
  • Unattaching Razor Boomerang is a cost to activate the equipped creature’s ability.

    Mar 1, 2010 · Wizards of the Coast
  • If the targeted creature is an illegal target by the time the equipped creature’s ability resolves, the entire ability doesn’t resolve. Razor Boomerang remains on the battlefield unattached.

    Mar 1, 2010 · Wizards of the Coast
  • The source of the damage is Razor Boomerang, not the equipped creature. However, the equipped creature’s ability is what targets the permanent or player. If Razor Boomerang is equipped to a red creature, for example, the ability couldn’t target a creature with protection from red. It could target a creature with protection from artifacts, but all the damage would be prevented.

    Mar 1, 2010 · Wizards of the Coast
  • If Razor Boomerang is no longer on the battlefield by time the equipped creature’s ability resolves, it’s not returned to its owner’s hand. The rest of the ability resolves as normal, so Razor Boomerang will still deal damage to the targeted creature.

    Mar 1, 2010 · Wizards of the Coast

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