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Toralf, God of Fury

Toralf, God of Fury // Toralf's Hammer

Toralf, God of Fury{2}{R}{R}
Legendary Creature — God

Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.

5/4
Toralf's Hammer{1}{R}
Legendary Artifact — Equipment

Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."

Equipped creature gets +3/+0 as long as it's legendary.

Equip {1}{R}

Illustrated by Tyler Jacobson

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#154
RarityMythic
ReleasedFeb 5, 2021
EDHREC rank#4,926

Prices

USD$4.83
USD foil$5.50
EUR€3.48
EUR foil€3.86
MTGO0.02 tix
Rulings (19)
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    Feb 5, 2021 · Wizards of the Coast
  • The creature equipped by Toralf's Hammer is the source of the activated ability, but Toralf's Hammer is the source of the damage. For example, if the equipped creature is green, that ability can't target a permanent with protection from green. It could target one with protection from red, though the damage would be prevented as it would have been dealt by a red source (Toralf's Hammer).

    Feb 5, 2021 · Wizards of the Coast
  • A creature has been dealt excess damage if one or more sources deal more damage to it than the minimum amount of damage required to be lethal damage. In most cases, this means damage greater than its toughness, but consider any damage already dealt to it that turn.

    Feb 5, 2021 · Wizards of the Coast
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

    Feb 5, 2021 · Wizards of the Coast
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

    Feb 5, 2021 · Wizards of the Coast
  • If the target is an illegal target as the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't return Toralf's Hammer to its owner's hand.

    Feb 5, 2021 · Wizards of the Coast
  • Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness. Note that a source of damage having deathtouch has no effect on damage dealt to planeswalkers.

    Feb 5, 2021 · Wizards of the Coast
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    Feb 5, 2021 · Wizards of the Coast
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

    Feb 5, 2021 · Wizards of the Coast
  • A planeswalker is dealt excess damage if it's dealt damage greater than its current loyalty.

    Feb 5, 2021 · Wizards of the Coast
  • It doesn't matter if a creature or planeswalker an opponent controls was dealt combat damage earlier in the turn. The only thing that matters is that the damage dealt to that permanent that caused excess damage to be dealt was noncombat damage.

    Feb 5, 2021 · Wizards of the Coast
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

    Feb 5, 2021 · Wizards of the Coast
  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    Feb 5, 2021 · Wizards of the Coast
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

    Feb 5, 2021 · Wizards of the Coast
  • You unattach Toralf's Hammer as part of the cost of activating the ability. If the ability doesn't resolve, Toralf's Hammer doesn't become reattached.

    Feb 5, 2021 · Wizards of the Coast
  • Toralf's ability doesn't affect the damage dealt to the creature or planeswalker an opponent controls. That damage will still be dealt as normal.

    Feb 5, 2021 · Wizards of the Coast
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

    Feb 5, 2021 · Wizards of the Coast
  • If a permanent is both a creature and a planeswalker, the minimum amount of damage to be considered lethal damage is used to determine if excess damage has been dealt. For example, if a 5/5 creature that's also a planeswalker with three loyalty counters on it is dealt 4 noncombat damage, it's been dealt 1 excess damage and Toralf's ability will trigger.

    Feb 5, 2021 · Wizards of the Coast
  • The damage Toralf deals because of its triggered ability is noncombat damage. That damage may cause Toralf's ability to trigger again.

    Feb 5, 2021 · Wizards of the Coast

Printings (4)

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