Impulse Caster← Back to search
Sage of Fables

Sage of Fables

{2}{U}
Creature — Merfolk Wizard

Each other Wizard creature you control enters with an additional +1/+1 counter on it.

{2}, Remove a +1/+1 counter from a creature you control: Draw a card.

"There is no secret that cannot be sold."

2/2

Illustrated by Shelly Wan

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#47
RarityUncommon
ReleasedFeb 1, 2008
EDHREC rank#8,291

Prices

USD$0.47
USD foil$9.73
EUR€0.29
EUR foil€4.38
MTGO0.03 tix
Rulings (4)
  • The effects from more than one Sage of Fables are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter with two additional +1/+1 counters on them.

    Apr 1, 2008 · Wizards of the Coast
  • If Sage of Fables enters at the same time as another Wizard (due to Living End, for example), that creature doesn't get a +1/+1 counter.

    Apr 1, 2008 · Wizards of the Coast
  • The creature gets the counter if it would enter under your control. It doesn't matter who owns the creature or what zone it enters from (such as your opponent's graveyard, for example).

    Apr 1, 2008 · Wizards of the Coast
  • If a Wizard would normally enter with a certain number of +1/+1 counters on it, it enters with that many +1/+1 counters plus one on it instead. If a Wizard would normally enter with no +1/+1 counters on it, it enters with one +1/+1 counter on it instead.

    Apr 1, 2008 · Wizards of the Coast

Printings (2)

Related cards

More on this card