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Scrambleverse

Scrambleverse

{6}{R}{R}
Sorcery

For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.

Sometimes a little chaos is in order.

Illustrated by Dan Murayama Scott

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#153
RarityRare
ReleasedJul 15, 2011
EDHREC rank#9,649

Prices

USD$1.61
USD foil$3.75
EUR€1.97
EUR foil€4.23
MTGO0.02 tix
Rulings (4)
  • For each nonland permanent, any player may be randomly chosen, including the permanent’s current controller.

    Sep 22, 2011 · Wizards of the Coast
  • Each nonland permanent will untap, no matter which player was randomly chosen to gain control of it.

    Sep 22, 2011 · Wizards of the Coast
  • Once Scrambleverse starts to resolve, no player may respond until it has finished resolving. For example, you can’t wait to see who will control a creature before deciding whether or not to activate one of its abilities.

    Sep 22, 2011 · Wizards of the Coast
  • All of the control-change effects happen at the same time.

    Sep 22, 2011 · Wizards of the Coast

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