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Fury of the Horde

Fury of the Horde

{5}{R}{R}
Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Illustrated by Stephen Tappin

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#30
RarityRare
ReleasedSep 5, 2014
EDHREC rank#6,005

Prices

USD$6.05
EUR€2.88
Rulings (5)
  • If it’s somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created.

    Jul 15, 2006 · Wizards of the Coast
  • You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand.

    Jul 15, 2006 · Wizards of the Coast
  • Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty.

    Jul 15, 2006 · Wizards of the Coast
  • If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost.

    Jul 15, 2006 · Wizards of the Coast
  • You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal.

    Jul 15, 2006 · Wizards of the Coast

Printings (3)

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