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Send to Sleep

Send to Sleep

{1}{U}
Instant

Tap up to two target creatures.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Illustrated by Cynthia Sheppard

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#71
RarityCommon
ReleasedJul 17, 2015
EDHREC rank#19,579

Prices

USD$0.07
USD foil$0.26
EUR€0.12
EUR foil€0.31
MTGO0.03 tix
Rulings (4)
  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.

    Jun 22, 2015 · Wizards of the Coast
  • If you chose two targets and one is an illegal target when Send to Sleep resolves, that creature won’t become tapped and it won’t be stopped from untapping during its controller’s next untap step (if the spell mastery ability applies). It won’t be affected by Send to Sleep in any way.

    Jun 22, 2015 · Wizards of the Coast
  • If the spell mastery ability applies and a creature affected by Send to Sleep changes controllers before its old controller’s next untap step, Send to Sleep will prevent it from becoming untapped during its new controller’s next untap step.

    Jun 22, 2015 · Wizards of the Coast
  • Send to Sleep can target tapped creatures. If a targeted creature is already tapped when the spell resolves (and the spell mastery ability applies), that creature remains tapped and doesn’t untap during its controller’s next untap step.

    Jun 22, 2015 · Wizards of the Coast

Printings (2)

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