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Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa

{2}{G}{W}
Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can't block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5

Illustrated by Ryan Alexander Lee

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#219
RarityMythic
ReleasedFeb 9, 2024
EDHREC rank#5,276

Prices

USD$0.31
EUR€0.24
MTGO0.26 tix
Rulings (9)
  • Once an attacking creature has been blocked by a creature without flying or reach, reducing its power to 2 or less won't change or undo that block.

    Nov 10, 2020 · Wizards of the Coast
  • Sidar Kondo's blocking restriction applies to creatures your opponents control even when an opponent is being attacked by a player other than you.

    Nov 10, 2020 · Wizards of the Coast
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

    Nov 10, 2020 · Wizards of the Coast
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

    Nov 10, 2020 · Wizards of the Coast
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

    Nov 10, 2020 · Wizards of the Coast
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Nov 10, 2020 · Wizards of the Coast
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

    Nov 10, 2020 · Wizards of the Coast
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    Nov 10, 2020 · Wizards of the Coast
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Nov 10, 2020 · Wizards of the Coast

Printings (6)

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