Impulse Caster← Back to search
Sigil of Valor

Sigil of Valor

{2}
Artifact — Equipment

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

"This war will be over quickly, so we can afford to make the medals out of gold." —Dispatch from the Merchant Council of Korlis

Illustrated by Dan Murayama Scott

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#116z
RarityUncommon
ReleasedNov 18, 2022
EDHREC rank#8,729

Prices

USD foil$213.90
EUR foil€89.96
Rulings (2)
  • Count the number of creatures you control other than the equipped creature as Sigil of Valor's ability resolves to determine the amount of the bonus. Once the ability resolves, the bonus won't change, even if the number of creatures you control does.

    Jun 22, 2015 · Wizards of the Coast
  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Sigil of Valor's ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.

    Jun 22, 2015 · Wizards of the Coast

Printings (5)

Related cards

More on this card