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Simic Keyrune

Simic Keyrune

{3}
Artifact

{T}: Add {G} or {U}.

{G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Illustrated by Daniel Ljunggren

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#237
RarityUncommon
ReleasedFeb 1, 2013
EDHREC rank#19,304

Prices

USD$0.25
USD foil$0.39
EUR€0.11
EUR foil€0.44
MTGO0.03 tix
Rulings (2)
  • Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.

    Apr 15, 2013 · Wizards of the Coast
  • Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

    Apr 15, 2013 · Wizards of the Coast

Printings (2)

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