Impulse Caster← Back to search
Smell Fear

Smell Fear

{1}{G}
Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.

"It's fun when they run a little." —Wasitora, Nekoru queen

Illustrated by Cristi Balanescu

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#173
RarityCommon
ReleasedJun 18, 2021
EDHREC rank#4,171

Prices

USD$0.29
USD foil$0.64
EUR€0.23
EUR foil€0.32
MTGO0.03 tix
Rulings (7)
  • You cannot cast Smell Fear without any targets just to proliferate. You must choose at least one creature you control as a target to cast this spell. If you don't choose a creature you don't control as a target, no fight will occur.

    Jun 18, 2021 · Wizards of the Coast
  • If you choose two creatures as targets with this spell and only one target is legal as the spell resolves, no fight will occur and no damage will be dealt, but you will still proliferate.

    Jun 18, 2021 · Wizards of the Coast
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

    Jun 18, 2021 · Wizards of the Coast
  • While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

    Jun 18, 2021 · Wizards of the Coast
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

    Jun 18, 2021 · Wizards of the Coast
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

    Jun 18, 2021 · Wizards of the Coast
  • If all targets are illegal as Smell Fear tries to resolve, it doesn't resolve and you will not proliferate.

    Jun 18, 2021 · Wizards of the Coast

Printings (2)

Related cards

More on this card