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Squall, SeeD Mercenary

Squall, SeeD Mercenary

{2}{W}{B}
Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/4

Illustrated by Yuu Fujiki

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#509
RarityRare
ReleasedJun 13, 2025
EDHREC rank#3,544

Prices

USD$2.80
USD foil$18.20
EUR€2.59
EUR foil€14.00
MTGO0.02 tix
Rulings (5)
  • If an effect restarts the game, Starting Town will enter tapped in the new game unless it's your first, second, or third turn of that game.

    Jun 6, 2025 · Wizards of the Coast
  • Starting Town's first ability cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.

    Jun 6, 2025 · Wizards of the Coast
  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Squall's first ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter the battlefield attacking later in combat won't be considered when determining whether or not a creature attacked alone.

    Jun 6, 2025 · Wizards of the Coast
  • If Starting Town enters during another player's turn, it'll enter tapped no matter how many turns they've taken.

    Jun 6, 2025 · Wizards of the Coast
  • If a card in your graveyard has {X} in its mana cost, X is 0 for the purpose of determining its mana value.

    Jun 6, 2025 · Wizards of the Coast

Printings (6)

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