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Squidnapper

Squidnapper

{3}{U}{U}
Creature — Squid Pirate

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.

Ransom — {6} and 2 life

3/4

Illustrated by Jeff Carpenter

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#29
RarityRare
ReleasedNov 7, 2019

Prices

USD$0.50
EUR€0.02
Rulings (4)
  • If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.

    Nov 12, 2019 · Wizards of the Coast
  • Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.

    Nov 12, 2019 · Wizards of the Coast
  • If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.

    Nov 12, 2019 · Wizards of the Coast
  • Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

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