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Suspension Field

Suspension Field

{1}{W}
Enchantment

When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)

Illustrated by Seb McKinnon

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#55876
RarityUncommon
ReleasedMay 3, 2015
EDHREC rank#21,109

Prices

MTGO0.06 tix
Rulings (7)
  • If a token is exiled this way, it ceases to exist. It won’t be returned to the battlefield.

    Sep 20, 2014 · Wizards of the Coast
  • In a multiplayer game, if Suspension Field’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

    Sep 20, 2014 · Wizards of the Coast
  • Suspension Field’s ability causes a zone change with a duration. It’s a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Suspension Field leaves the battlefield.

    Sep 20, 2014 · Wizards of the Coast
  • The exiled card returns to the battlefield immediately after Suspension Field leaves the battlefield. Nothing happens between these two events, including state-based actions. Suspension Field and the returned card aren’t on the battlefield at the same time.

    Sep 20, 2014 · Wizards of the Coast
  • If the target creature becomes an illegal target before the ability resolves, perhaps because its toughness was lowered, the ability won’t resolve and none of its effects will happen. No creature will be exiled, and Suspension Field will remain on the battlefield.

    Sep 20, 2014 · Wizards of the Coast
  • If Suspension Field leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled.

    Sep 20, 2014 · Wizards of the Coast
  • Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

    Sep 20, 2014 · Wizards of the Coast

Printings (3)

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