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Teferi, Master of Time

Teferi, Master of Time

{2}{U}{U}
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

−10: Take two extra turns after this one.

Loyalty 3

Illustrated by Yongjae Choi

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#293
RarityMythic
ReleasedJul 3, 2020
EDHREC rank#2,132

Prices

USD$9.20
USD foil$8.58
EUR€9.21
EUR foil€10.04
Rulings (11)
  • Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

    Jun 23, 2020 · Wizards of the Coast
  • Teferi's first ability doesn't change how many of his abilities you can activate during each turn.

    Jun 23, 2020 · Wizards of the Coast
  • You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

    Jun 23, 2020 · Wizards of the Coast
  • An attacking creature that phases out is removed from combat.

    Jun 23, 2020 · Wizards of the Coast
  • Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of {T} during that turn.

    Jun 23, 2020 · Wizards of the Coast
  • Any one-shot effects that are waiting "until [this] leaves the battlefield," such as that of Kitesail Freebooter, won't happen when a permanent phases out.

    Jun 23, 2020 · Wizards of the Coast
  • Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.

    Jun 23, 2020 · Wizards of the Coast
  • While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

    Jun 23, 2020 · Wizards of the Coast
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.

    Jun 23, 2020 · Wizards of the Coast
  • Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.

    Jun 23, 2020 · Wizards of the Coast
  • If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

    Jun 23, 2020 · Wizards of the Coast

Printings (12)

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