Impulse Caster← Back to search
Temur Battle Rage

Temur Battle Rage

{1}{R}
Instant

Target creature gains double strike until end of turn.

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Illustrated by Jaime Jones

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#10
RarityCommon
ReleasedJul 28, 2022
EDHREC rank#1,475
Rulings (2)
  • Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.

    Mar 19, 2021 · Wizards of the Coast
  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.

    Jul 28, 2023 · Wizards of the Coast

Printings (10)

Related cards

More on this card