Impulse Caster← Back to search
The Archimandrite

The Archimandrite

{2}{U}{R}{W}
Legendary Creature — Human Advisor

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

0/5

Illustrated by Cristi Balanescu

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#46
RarityRare
ReleasedNov 18, 2022
EDHREC rank#17,840

Prices

USD$0.29
USD foil$0.37
EUR€0.17
EUR foil€0.45
Rulings (2)
  • You can’t gain negative amounts of life. If you have fewer than four cards in hand as the first ability resolves, you won’t gain any life, but you won’t lose any life either.

    Oct 14, 2022 · Wizards of the Coast
  • Since The Archimandrite’s activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began (including The Archimandrite itself) to pay the cost.

    Oct 14, 2022 · Wizards of the Coast

Printings (3)

Related cards

More on this card