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The Fire Nation Drill

The Fire Nation Drill

{2}{B}{B}
Legendary Artifact — Vehicle

Trample

When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Crew 2

6/3

Illustrated by Brandon L. Hunt

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#98s
RarityRare
ReleasedNov 21, 2025
EDHREC rank#7,897

Prices

USD foil$3.11
EUR foil€1.23
Rulings (2)
  • Because damage remains marked on a creature until the damage is removed as the turn ends, damage previously dealt to a creature with indestructible may cause it to be destroyed if The Fire Nation Drill's first activated ability resolves during that turn.

    Oct 2, 2025 · Wizards of the Coast
  • If a permanent enters under an opponent's control with hexproof or indestructible after The Fire Nation Drill's first activated ability resolves, it won't lose that ability unless you activate The Fire Nation Drill's ability again. The same is true if an opponent's permanent gains indestructible or hexproof after The Fire Nation Drill's ability resolves.

    Oct 2, 2025 · Wizards of the Coast

Printings (3)

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