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The Toymaker's Trap

The Toymaker's Trap

{2}{B}
Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.

Illustrated by Eric Wilkerson

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#375
RarityRare
ReleasedOct 13, 2023
EDHREC rank#13,678

Prices

USD$0.38
USD foil$0.36
EUR€0.36
EUR foil€0.54
Rulings (2)
  • If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it.

    Oct 13, 2023 · Wizards of the Coast
  • To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else.

    Oct 13, 2023 · Wizards of the Coast

Printings (4)

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