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Thief of Sanity

Thief of Sanity

{1}{U}{B}
Creature — Specter

Flying

Whenever this creature deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/2

Illustrated by Igor Kieryluk

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#205p
RarityRare
ReleasedOct 5, 2018
EDHREC rank#3,188

Prices

USD$0.99
USD foil$2.75
EUR€1.00
EUR foil€1.10
Rulings (5)
  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.

    Oct 5, 2018 · Wizards of the Coast
  • You can still cast the exiled card if Thief of Sanity leaves the battlefield or leaves your control. If another player gains control of Thief of Sanity, that player can't cast the exiled card.

    Oct 5, 2018 · Wizards of the Coast
  • An effect that instructs you to "cast" a card doesn't allow you to play lands.

    Oct 5, 2018 · Wizards of the Coast
  • Thief of Sanity's effect doesn't change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty.

    Oct 5, 2018 · Wizards of the Coast
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Thief of Sanity's effect are exiled, and any of the face-down exiled cards remain face down indefinitely. No player may look at them.

    Oct 5, 2018 · Wizards of the Coast

Printings (7)

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