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Umezawa's Jitte

Umezawa's Jitte

{2}
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one —

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}

Illustrated by Christopher Moeller

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#BOK-163
RarityRare
ReleasedFeb 18, 2022
EDHREC rank#2,969

Prices

USD$11.70
EUR€7.24
Rulings (5)
  • If the Jitte is moved after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that is equipped when the ability resolves.

    Feb 1, 2005 · Wizards of the Coast
  • The ability can be used any time Umezawa's Jitte's controller has priority — only the "target creature" choice has additional requirements. Choosing the "Equipped creature gets +2/+2 until end of turn" mode does nothing if the Jitte isn't equipped to a creature when the ability resolves.

    Feb 1, 2005 · Wizards of the Coast
  • If the "target creature gets -1/-1 until end of turn" mode is chosen, the target creature must also be announced.

    Feb 1, 2005 · Wizards of the Coast
  • Umezawa's Jitte's activated ability generates a modal choice. The choice is made when the ability is activated.

    Feb 1, 2005 · Wizards of the Coast
  • If the Jitte leaves the battlefield after the "+2/+2" mode is announced but before it resolves, the bonus is given to the creature that was most recently equipped once the ability resolves.

    Feb 1, 2005 · Wizards of the Coast

Printings (10)

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