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Unite the Coalition

Unite the Coalition

{2}{W}{U}{B}{R}{G}
Instant

Choose five. You may choose the same mode more than once.

• Target permanent phases out.

• Target player draws a card.

• Exile target player's graveyard.

• Unite the Coalition deals 2 damage to any target.

• Destroy target artifact or enchantment.

Illustrated by Néstor Ossandón Leal

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#91
RarityRare
ReleasedSep 9, 2022
EDHREC rank#8,780

Prices

USD$1.16
EUR€0.69
Rulings (11)
  • Any continuous effects with a “for as long as” duration ignore phased-out objects. If ignoring those objects causes the effect’s conditions to no longer be met, the duration will expire.

    Sep 9, 2022 · Wizards of the Coast
  • No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until Unite the Coalition is done resolving.

    Sep 9, 2022 · Wizards of the Coast
  • As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they’ll phase in still attached to that permanent.

    Sep 9, 2022 · Wizards of the Coast
  • Phasing out doesn’t cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won’t cause any “enters the battlefield” abilities to trigger.

    Sep 9, 2022 · Wizards of the Coast
  • If Unite the Coalition is copied, the effect that creates the copy may allow you to choose new targets, but you can’t choose new modes.

    Sep 9, 2022 · Wizards of the Coast
  • Phased-out permanents are treated as though they don’t exist. They can’t be the targets of spells or abilities, their static abilities have no effect on the game, their triggered abilities can’t trigger, they can’t attack or block, and so on.

    Sep 9, 2022 · Wizards of the Coast
  • If you choose any mode more than once, you choose the relative order of each of those modes.

    Sep 9, 2022 · Wizards of the Coast
  • An attacking or blocking creature that phases out is removed from combat.

    Sep 9, 2022 · Wizards of the Coast
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.

    Sep 9, 2022 · Wizards of the Coast
  • Permanents phase back in during their controller’s untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

    Sep 9, 2022 · Wizards of the Coast
  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.

    Sep 9, 2022 · Wizards of the Coast

Printings (2)

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