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Vault 87: Forced Evolution

Vault 87: Forced Evolution

{3}{G}{U}
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control this Saga.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Illustrated by Nicholas Gregory

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#650
RarityRare
ReleasedMar 8, 2024
EDHREC rank#11,366

Prices

USD foil$4.11
EUR foil€1.78
Rulings (3)
  • The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).

    Mar 8, 2024 · Wizards of the Coast
  • If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.

    Mar 8, 2024 · Wizards of the Coast
  • Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.

    Mar 8, 2024 · Wizards of the Coast

Printings (2)

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