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Warden of the Grove

Warden of the Grove

{2}{G}
Creature — Hydra

At the beginning of your end step, put a +1/+1 counter on this creature.

Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

2/2

Illustrated by Alexander Ostrowski

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#166p
RarityRare
ReleasedApr 11, 2025
EDHREC rank#2,192

Prices

USD$1.56
USD foil$1.91
EUR€0.76
EUR foil€1.02
Rulings (4)
  • You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

    Apr 4, 2025 · Wizards of the Coast
  • The value of X is determined as the last ability resolves. If Warden of the Grove is no longer on the battlefield at that time, the number of counters on it as it last existed on the battlefield is used to determine how many +1/+1 counters to put on the creature that endured or the power and toughness of the Spirit token created.

    Apr 4, 2025 · Wizards of the Coast
  • If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

    Apr 4, 2025 · Wizards of the Coast
  • If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

    Apr 4, 2025 · Wizards of the Coast

Printings (4)

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