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Weapon Rack

Weapon Rack

{4}
Artifact

This artifact enters with three +1/+1 counters on it.

{T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.

No weapon stays on the rack for long in the Burning Yard.

Illustrated by Joe Slucher

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#236
RarityCommon
ReleasedOct 4, 2019
EDHREC rank#21,502

Prices

USD$0.04
USD foil$0.23
EUR€0.05
EUR foil€0.18
MTGO0.03 tix
Rulings (3)
  • The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.

    Oct 4, 2019 · Wizards of the Coast
  • Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.

    Oct 4, 2019 · Wizards of the Coast
  • If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.

    Oct 4, 2019 · Wizards of the Coast

Printings (2)

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