
Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Illustrated by Greg Staples
Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy
This printing
Prices
USD$1.32
USD foil$12.80
EUR€0.48
EUR foil€6.50
MTGO0.02 tix
Rulings
No rulings for this card.







