Impulse Caster← Back to search
Witch's Vengeance

Witch's Vengeance

{1}{B}{B}
Sorcery

Creatures of the creature type of your choice get -3/-3 until end of turn.

The hex swept through the village, its citizens falling one by one.

Illustrated by Titus Lunter

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#111
RarityRare
ReleasedOct 4, 2019
EDHREC rank#22,228

Prices

USD$0.30
USD foil$0.38
EUR€0.19
EUR foil€0.35
MTGO0.02 tix
Rulings (3)
  • Witch's Vengeance affects only creatures of the chosen type that are on the battlefield at the time it resolves. This includes creatures you control, creatures with hexproof, and creatures with protection from black. Creatures that enter the battlefield or become the chosen type later in the turn won't get -3/-3.

    Oct 4, 2019 · Wizards of the Coast
  • To choose a creature type, you must choose an existing creature type, such as Human or Knight. You can't choose multiple creature types, such as “Human Knight,” but choosing “Human” is enough to affect a Human Knight. Card types such as artifact can't be chosen; nor can supertypes such as legendary; nor can subtypes that aren't creature types, such as Vehicle.

    Oct 4, 2019 · Wizards of the Coast
  • You choose a creature type as Witch's Vengeance resolves, not as you cast it. No player may take actions between the time you choose a creature type and the time those creatures get -3/-3.

    Oct 4, 2019 · Wizards of the Coast

Printings (4)

Related cards

More on this card