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Workshop Elders

Workshop Elders

{6}{U}
Creature — Human Artificer

Artifact creatures you control have flying.

At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.

"Fear not what's under the bed. The toys are watching." —*Beyond the Great Henge*

4/4

Illustrated by Iain McCaig

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#318
RarityRare
ReleasedOct 4, 2019
EDHREC rank#15,216

Prices

USD$0.24
EUR€0.17
MTGO0.02 tix
Rulings (3)
  • If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.

    Oct 4, 2019 · Wizards of the Coast
  • The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.

    Oct 4, 2019 · Wizards of the Coast
  • An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.

    Oct 4, 2019 · Wizards of the Coast

Printings (3)

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