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Yawgmoth's Will

Yawgmoth's Will

{2}{B}
Sorcery

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Illustrated by Ron Spencer

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Bannedlegacy
Not Legalpauper
Restrictedvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#171
RarityRare
ReleasedOct 12, 1998
EDHREC rank#2,635
Reserved listYes

Prices

USD$242.21
EUR€135.23
MTGO1.14 tix
Rulings (7)
  • The second ability creates a replacement effect. It applies to both costs and effects.

    Oct 4, 2004 · Wizards of the Coast
  • If you play a card using Yawgmoth’s Will and something triggers only when “cast from your hand”, that something will not trigger. Such things trigger based on where the card came from.

    Oct 4, 2004 · Wizards of the Coast
  • To “play a card” is to either cast a spell or to put a land onto the battlefield using the main phase special action.

    Oct 4, 2004 · Wizards of the Coast
  • If an effect asks you to discard a card, you can’t “discard” something that is in your graveyard. Those cards are not in your hand. Thus, Cycling abilities of cards in the graveyard can’t be activated.

    Oct 4, 2004 · Wizards of the Coast
  • If you cast a Buyback spell, then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets exiled.

    Oct 4, 2004 · Wizards of the Coast
  • It will exile itself since it goes to the graveyard after its effect starts.

    Oct 4, 2004 · Wizards of the Coast
  • You cannot Suspend a card from your graveyard, only your hand.

    Oct 15, 2006 · Wizards of the Coast

Printings (6)

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